- Cypher System Rulebook, Page 29
You master powers or abilities outside the experience, understanding, and sometimes belief of others. They might be magic, psychic powers, mutant abilities, or just a wide variety of intricate devices, depending on the setting.
Fantasy: wizard, mage, sorcerer, cleric, druid, seer, diabolist, fey-touched
Modern/Horror: psychic, occultist, witch, practitioner, medium, fringe scientist
Science fiction: psion, psionicist, telepath, seeker, master, scanner, ESPer, abomination
Superhero: mage, sorcerer, power-wielder, master, psion, telepath
Adepts are almost always emblematic of the paranormal or superhuman in some way—wizards, psychics, or something similar. If the game you’re playing has absolutely none of that, an adept could be a charlatan mimicking such abilities with tricks and hidden devices, or a gadgeteer character with a “utility belt” full of oddments.